Dot product, cross product, C++ smart pointers etc.
Gameplay Programmer Interview Questions
519 gameplay programmer interview questions shared by candidates
In Unreal Engine, what is the primary purpose of the UCLASS() macro, and what must an associated header file typically include? Answer: It exposes the C++ class to the Unreal Reflection System, allowing it to be used by the editor, Blueprints, and Garbage Collection. The header file must include the generated file: [ClassName].generated.h.
What game have you recently played that you enjoyed? What do you like about that game? What are some of the game's flaws? How would you fix them?
Difficult online technical test
How do you implement "whateverthing"?(Things you mentioned in your resume)
Memory manager program.
- Why do you want to work at Intrepid Studios? - Do/did you play any MMORPGs? - Technical C++/GameDev questions.
Asked specific questions about most of things on my resume, so come prepared to answer those.
Lots of questions about algorithms and one 3D math question.
To implement a bug-free malloc is quite hard. I didn't have time to test it thoroughly so I failed this test.
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